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Using this class definition:

`public class node<E> { //... instance variables public node(E d, node<E> n) { this.data = d;...`

Using this class definition:

```
public class node<E> {
//... instance variables
public node(E d, node<E> n) {
this.data = d;
this.next = n;
}
public E getData() {return data; }
public void setData(E d) {data = d; }
public node<E> getNext() {return next; }
public void setNext(node<E> n) {next = n; }
}
```

This is an extension of the previous problem, `build2Nodes`

.
You should build 3 nodes and store the value of `a`

on the first, the value of `b`

on the second, and
the value of `c`

on the third.
The routine should return the pointer to the
first node, the one with value of `a`

stored in it.

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