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Consider the following class definitions:
public class LinkedChain<T> { private Node<T> firstNode; private int...
Consider the following class definitions:
public class LinkedChain<T> {
private Node<T> firstNode;
private int numberOfEntries;
public LinkedChain() {
firstNode = null;
numberOfEntries = 0;
}// end default constructor
public Node<T> getfirstNode() {
return firstNode;
}
public int getNumberOfEntries() {
return numberOfEntries;
}
public void push(T newEntry) {
// TODO Auto-generated method stub
firstNode = new Node<T>(newEntry, firstNode);
numberOfEntries++;
}
}
Where Node is defined as:
public class Node<T> {
private T data; // Entry in bag
private Node<T> next; // Link to next node
public Node(T dataPortion) {
this(dataPortion, null);
} // end constructor
public Node(T dataPortion, Node<T> nextNode) {
data = dataPortion;
next = nextNode;
} // end constructor
public T getData() {
if (data != null) {
return data;
}
return null;
}
public Node getNext() {
return next;
}
public void setNext(Node<T> newNext) {
next = newNext;
}
}
Below, write a Linked Chain method that will determine if a linked chain is actually a loop.
A looped linked chain would look like this:
A --> B --> C --> D -
^ |
|___________________
While a normal (not looped) chain would look like this:
A --> B --> C --> D
in this example, the node containing D points to the first node (the node containing A).
Have this method return true, if a linked chain is looped, otherwise false.
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